We arrived at Old Owl Well to find the Red Wizard’s tent still pitched outside of the tower. Just inside the ruined tower was the necromancer, surrounded by a dozen of his zombie minions. We confronted him, demanding that he leave; he insisted that he was doing important arcane research in these ruins, and he wasn’t bothering anyone: he had every right to be there. Undead are abominations, though, so we attacked. The scuffle was challenging (his magic missiles packed a wallop, and he made strategic use of a short-range teleport, an otherwise unreachable ledge, and an arrow slit), but ultimately, our offensive forced the wizard to flee and we mopped up the zombies.