The Lost Mine of Phandelver

Session #16

We arrived at Old Owl Well to find the Red Wizard’s tent still pitched outside of the tower. Just inside the ruined tower was the necromancer, surrounded by a dozen of his zombie minions. We confronted him, demanding that he leave; he insisted that he was doing important arcane research in these ruins, and he wasn’t bothering anyone: he had every right to be there. Undead are abominations, though, so we attacked. The scuffle was challenging (his magic missiles packed a wallop, and he made strategic use of a short-range teleport, an otherwise unreachable ledge, and an arrow slit), but ultimately, our offensive forced the wizard to flee and we mopped up the zombies.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.